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GrabbingBehaviorComponent.cpp

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  • GrabbingBehaviorComponent.cpp 812 B
    // Fill out your copyright notice in the Description page of Project Settings.
    
    
    #include "GrabbingBehaviorComponent.h"
    
    // Sets default values for this component's properties
    UGrabbingBehaviorComponent::UGrabbingBehaviorComponent()
    {
    	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
    	// off to improve performance if you don't need them.
    	PrimaryComponentTick.bCanEverTick = true;
    
    	// ...
    }
    
    
    // Called when the game starts
    void UGrabbingBehaviorComponent::BeginPlay()
    {
    	Super::BeginPlay();
    
    	// ...
    	
    }
    
    
    // Called every frame
    void UGrabbingBehaviorComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
    {
    	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
    
    	// ...
    }