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IMC_MovementLeftHand.uasset

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  • ClusterConsole.h 762 B
    #pragma once
    
    #include "CoreMinimal.h"
    #include "HAL/IConsoleManager.h"
    #include "Cluster/IDisplayClusterClusterManager.h"
    #include "ClusterConsole.generated.h"
    
    /**
     * The ClusterConsole provides the console command "ClusterExecute"
     * The code catches your command, broadcasts it to every nDisplay node and executes it everywhere
     *
     * This class has to be registered and unregistered. This can easily be done in every StartupModule/ShutdownModule
     * functions.
     */
    USTRUCT()
    struct RWTHVRCLUSTER_API FClusterConsole
    {
    	GENERATED_BODY()
    
    private:
    	/* Used for ClusterExecute console command */
    	IConsoleCommand* ClusterConsoleCommand = nullptr;
    	FOnClusterEventJsonListener ClusterEventListenerDelegate;
    
    public:
    	void Register();
    	void Unregister() const;
    };