Release dev to main branch
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- David Gilbert authored
Hotfix: Modifies CaveOverlay to be able to handle Pawn changes See merge request !7
@@ -149,6 +149,10 @@ void ACAVEOverlayController::BeginPlay()
@@ -149,6 +149,10 @@ void ACAVEOverlayController::BeginPlay()
// This should return the respective client's local playercontroller or, if we're a listen server, our own PC.
@@ -157,7 +161,7 @@ void ACAVEOverlayController::BeginPlay()
@@ -157,7 +161,7 @@ void ACAVEOverlayController::BeginPlay()
@@ -223,11 +227,33 @@ void ACAVEOverlayController::BeginPlay()
@@ -223,11 +227,33 @@ void ACAVEOverlayController::BeginPlay()
auto FoundMotionControllers = VRPawn->K2_GetComponentsByClass(UMotionControllerComponent::StaticClass());
@@ -261,13 +287,9 @@ void ACAVEOverlayController::BeginPlay()
@@ -261,13 +287,9 @@ void ACAVEOverlayController::BeginPlay()
@@ -386,6 +408,12 @@ void ACAVEOverlayController::Tick(float DeltaTime)
@@ -386,6 +408,12 @@ void ACAVEOverlayController::Tick(float DeltaTime)