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DoorOverlayData.h
DoorOverlayData.h 799 B
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Components/TextBlock.h"
#include "Components/Border.h"
#include "DoorOverlayData.generated.h"
/**
* Used as a parent-class in the overlay widget. Like this we can access the UMG properties in C++
*/
UCLASS()
class RWTHVRCLUSTER_API UDoorOverlayData : public UUserWidget
{
GENERATED_BODY()
public:
// These declarations are magically bound to the UMG blueprints elements,
// if they are named the same
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* CornerText;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UTextBlock* Tooltip;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
UBorder* BlackBox;
};