Fixing a null_ptr error if the used pawn was not an AVirtualRealityPawn....
Fixing a null_ptr error if the used pawn was not an AVirtualRealityPawn. Refactored all variable names to more reflect unreal coding standards
Fixing a null_ptr error if the used pawn was not an AVirtualRealityPawn. Refactored all variable names to more reflect unreal coding standards
Reported by @jehret and was fixed by a "larger" rework of the overlay. Already tested by @mkrueger.
By Sebastian Pape on 2021-06-21T13:22:16 (imported from GitLab)
added 1 commit
By Sebastian Pape on 2021-06-21T14:32:41 (imported from GitLab)
mentioned in commit 8e569a3b
By Simon Oehrl on 2021-06-24T13:17:52 (imported from GitLab)