Feature/targetable leave and enter event
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- Marcel Krüger authored
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
UFUNCTION(BlueprintCallable) void Initialize(USceneComponent* RayEmitter, float InMaxGrabDistance = 50, float InMaxClickDistance = 500);
UFUNCTION(BlueprintCallable, BlueprintPure) USceneComponent* GetInteractionRayEmitter() const { return InteractionRayEmitter; }