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Feature/grabbing behavior

Jan Delember requested to merge feature/GrabbingBehavior into develop

This is my first merge request, if I forgot something to configure something let me know.

Based on the Grabbing and Clicking Blueprint interfaces from LabInLab, I implemented them in C++ and added functions in the pawn class to handle the hit detection. A Grabbable actor can also be restricted by a GrabbingBehavior component, so far to two sample GrabbingBehaviors have been implemented for a line and plane restriction.

In addition I added an Editor module to be able to use FComponentVisualizers. The bounds of both GrabbingBehaviors have been visualized in the editor.

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