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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
nDisplay Extensions
Commits
a84ec48f
Commit
a84ec48f
authored
4 years ago
by
Sebastian Pape
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Adding .gitlab-ci.yml to introduce plugin pipeline
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6a431c1c
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Adding .gitlab-ci.yml to introduce plugin pipeline
Pipeline
#167501
failed
4 years ago
Stage: generate
Stage: build
Stage: deploy
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a84ec48f
#-------------------------------------------------------------------------------
# Copyright (c) 2020 RWTH Aachen University, Germany,
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
# The include file can be change to either be removed or reference a specific commit.
include
:
-
project
:
'
vr-group/unreal-development/unreal-ci'
ref
:
master
file
:
'
/shared_scripts.yml'
# In this file you are able to configure your plugins pipeline.
# If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
# or remove the "extends" and write your own scripts
#
# If you want your pipeline to run on every commit, just remove the "only" blocks. Keep in mind, that a build
# can take some time.
#
# If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
# for adding EXTRA_ARGS to the building process
#
# For the generate stage, you can specify needed dependencies in GEN_DEPENDENCIES with [Branch@PluginFolder] as key
# Example:
#
# Generate_Project:
# only: ['web', 'schedules']
# extends: .Generate_Project_
# variables:
# GEN_TEMPLATE_REPO: "https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate.git"
# GEN_TEMPLATE_BRANCH: "develop"
# GEN_DEPENDENCIES: "(
# [master@nDisplayExtensions]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions.git'
# [master@UniversalLogging]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/universallogging.git'
# )"
#
# You can uncomment the deploy lines to deploy your project to the CAVE/VRDev. This only makes sense, if your plugin works
# with a generated project.
stages
:
-
generate
-
build
-
deploy
Generate_Project
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Generate_Project_
variables
:
RUN_SETUP
:
"
false"
Build_Windows
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Build_Windows_
tags
:
-
windows
-
unreal-4.26
variables
:
GIT_STRATEGY
:
none
GIT_CHECKOUT
:
"
false"
# CLIENT_CONFIG: "Shipping"
CLIENT_CONFIG
:
"
DebugGame"
needs
:
-
job
:
"
Generate_Project"
artifacts
:
true
Build_CentOS
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Build_CentOS_
tags
:
-
centos
-
unreal-4.26
variables
:
GIT_STRATEGY
:
none
GIT_CHECKOUT
:
"
false"
# CLIENT_CONFIG: "Shipping"
CLIENT_CONFIG
:
"
DebugGame"
needs
:
-
job
:
"
Generate_Project"
artifacts
:
true
Deploy_CAVE
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Deploy_CAVE_
needs
:
-
job
:
"
Build_CentOS"
artifacts
:
true
Deploy_Windows
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Deploy_VRDev_
needs
:
-
job
:
"
Build_Windows"
artifacts
:
true
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