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add an interaction ray and makeVRInteractionComponent derive from...
add an interaction ray and makeVRInteractionComponent derive from WidgetInteractionComponent, so it can also be used to interact with widgets
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- Content/PointingRay/Ray_Material.uasset 0 additions, 0 deletionsContent/PointingRay/Ray_Material.uasset
- Content/PointingRay/Ray_Mesh.uasset 0 additions, 0 deletionsContent/PointingRay/Ray_Mesh.uasset
- Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp 88 additions, 5 deletions...erExtensions/Private/Pawn/BasicVRInteractionComponent.cpp
- Source/DisplayClusterExtensions/Public/Pawn/BasicVRInteractionComponent.h 20 additions, 4 deletions...usterExtensions/Public/Pawn/BasicVRInteractionComponent.h
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