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Line Rendering Plugin
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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Line Rendering Plugin
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develop
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develop
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5
4.26
default
protected
cleanup/feature
dev/5.1
feature/tesselation
fix/packaging-friendly
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Created with Raphaël 2.2.0
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squash me
dev/5.1
dev/5.1
Replaced "LoadObject" with the FObjectFinder for fetching material contents, as using "LoadObject" seems to be discouraged
fix/packaging-f…
fix/packaging-friendly
made PostEditChangeProperty method exclusive to editor launches of the game
Merge branch 'feature/merge' into 'develop'
4.26 develop
4.26 develop
Fixed an issue with instance counters that lead to some lines not being rendered. How this didn't just crash completely is beyond me.
Added source fbx to repo as well.
- Cleaned code up a bit further.
Merge remote-tracking branch 'remotes/origin/cleanup/feature' into develop
Use tesselated mesh by default (5 segments).
feature/tessela…
feature/tesselation
- Added subdivided meshes with more triangles. For some weird reason those can achieve better performance, especially the #5 one. Still use the regular one by default for now.
Removed more redundant code and fixed some unused variables, casts and const specifiers
cleanup/feature
cleanup/feature
Fixed two bugs, one of the introduced by cleanup.
Started cleaning up more duplicated code and unneeded functions
Cleaned up duplicate code #1
Removed lock to origin, lines are now in local actor-component space.
Added support for custom materials
Merge branch 'feature/performance_opt' into 'develop'
- Added some more helper functions to reserve memory
Reduced vertex shader instruction count by approx. 10% via:
- Added a (little hacky) way to load visualizations on editor startup without re-initializing textures. Keep an eye on that as it might break for various reasons.
Merge branch 'feature/better_serialization' into 'develop'
- Uncommented some unused serialization code.
- Blueprints work now I think, there's a few weird things happening still but at least memory isn't exploding anymore.
Started working on better serialization aspects
- Added a quick hack to prevent the component from moving. Moving theoretically doesn't affect rendering etc, but it does offset the individual point property gizmos for editor lines. That's incredibly annoying.
- Fixed startup crash in packaged build: Apparently UpdateTextureRegions requires a padded array in packaged, while PIE can deal with an array that's too short...
- Fixed a bug in TextureRegion calculation.
Merge branch 'develop' of https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/line-plugin into develop
Material cleanup.
Update README.md
Added custom log category.
- Added functionality to update width and color of a line and individual segments.
Fixed bug in RemoveLine that broke the internal data structure.
Fixed a bug when removing a point from an EditorLine that could lead to a crash.
Fixed a crash that happened when trying to clear an EditorLine's points array.
Merge branch 'develop' of https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/line-plugin into develop
Removed unused and deprecated classes and content.
Added .gitignore again.
Removed top-level directory.
Re-Add README.md
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