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  • 4.26 default protected
  • cleanup/feature
  • dev/5.1
  • develop
  • feature/tesselation
  • fix/packaging-friendly
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Created with Raphaël 2.2.011May1Mar12Feb30Jul2219May1Dec9Oct728Sep188731Aug27251817107543227Jul242320squash medev/5.1dev/5.1Replaced "LoadObject" with the FObjectFinder for fetching material contents, as using "LoadObject" seems to be discouragedfix/packaging-f…fix/packaging-friendlymade PostEditChangeProperty method exclusive to editor launches of the gameMerge branch 'feature/merge' into 'develop'4.26 develop4.26 developFixed an issue with instance counters that lead to some lines not being rendered. How this didn't just crash completely is beyond me.Added source fbx to repo as well.- Cleaned code up a bit further.Merge remote-tracking branch 'remotes/origin/cleanup/feature' into developUse tesselated mesh by default (5 segments).feature/tessela…feature/tesselation- Added subdivided meshes with more triangles. For some weird reason those can achieve better performance, especially the #5 one. Still use the regular one by default for now.Removed more redundant code and fixed some unused variables, casts and const specifierscleanup/featurecleanup/featureFixed two bugs, one of the introduced by cleanup.Started cleaning up more duplicated code and unneeded functionsCleaned up duplicate code #1Removed lock to origin, lines are now in local actor-component space.Added support for custom materialsMerge branch 'feature/performance_opt' into 'develop'- Added some more helper functions to reserve memoryReduced vertex shader instruction count by approx. 10% via:- Added a (little hacky) way to load visualizations on editor startup without re-initializing textures. Keep an eye on that as it might break for various reasons.Merge branch 'feature/better_serialization' into 'develop'- Uncommented some unused serialization code.- Blueprints work now I think, there's a few weird things happening still but at least memory isn't exploding anymore.Started working on better serialization aspects- Added a quick hack to prevent the component from moving. Moving theoretically doesn't affect rendering etc, but it does offset the individual point property gizmos for editor lines. That's incredibly annoying.- Fixed startup crash in packaged build: Apparently UpdateTextureRegions requires a padded array in packaged, while PIE can deal with an array that's too short...- Fixed a bug in TextureRegion calculation.Merge branch 'develop' of https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/line-plugin into developMaterial cleanup.Update README.mdAdded custom log category.- Added functionality to update width and color of a line and individual segments.Fixed bug in RemoveLine that broke the internal data structure.Fixed a bug when removing a point from an EditorLine that could lead to a crash.Fixed a crash that happened when trying to clear an EditorLine's points array.Merge branch 'develop' of https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/line-plugin into developRemoved unused and deprecated classes and content.Added .gitignore again.Removed top-level directory.Re-Add README.md
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