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Commit edd9497a authored by David Gilbert's avatar David Gilbert :bug:
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- Added subdivided meshes with more triangles. For some weird reason those can...

- Added subdivided meshes with more triangles. For some weird reason those can achieve better performance, especially the #5 one. Still use the regular one by default for now.
- Cleaned up some c-style casts.
- Cleaned up some NULL comparisons.
- Cleaned up some unused functions.
- Cleaned up UpdateTexture function and combined a few others.
parent dd8cfb52
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