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- Added a (little hacky) way to load visualizations on editor startup without...
- Added a (little hacky) way to load visualizations on editor startup without re-initializing textures. Keep an eye on that as it might break for various reasons.
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- Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp 28 additions, 4 deletions...edMeshLineRendering/Private/GPUInstancedLineComponent.cpp
- Source/InstancedMeshLineRendering/Public/GPUInstancedLineComponent.h 8 additions, 1 deletion...ancedMeshLineRendering/Public/GPUInstancedLineComponent.h
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