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- Moved Init function from BeginPlay to PostLoad and OnComponentCreated. This...
- Moved Init function from BeginPlay to PostLoad and OnComponentCreated. This means the Init function is going to be called a multitude of times unfortunately. Seems to work so far. - Added basic support for lines in the editor.
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- InstancedMeshLines/Content/ExampleMap.umap 0 additions, 0 deletionsInstancedMeshLines/Content/ExampleMap.umap
- InstancedMeshLines/Content/ExampleMap_BuiltData.uasset 0 additions, 0 deletionsInstancedMeshLines/Content/ExampleMap_BuiltData.uasset
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp 54 additions, 33 deletions...edMeshLineRendering/Private/GPUInstancedLineComponent.cpp
- InstancedMeshLines/Plugins/InstancedMeshLineRendering/Source/InstancedMeshLineRendering/Public/GPUInstancedLineComponent.h 30 additions, 18 deletions...ancedMeshLineRendering/Public/GPUInstancedLineComponent.h
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