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GPUInstancedLineComponent.cpp
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David Gilbert authored
- Added subdivided meshes with more triangles. For some weird reason those can achieve better performance, especially the #5 one. Still use the regular one by default for now. - Cleaned up some c-style casts. - Cleaned up some NULL comparisons. - Cleaned up some unused functions. - Cleaned up UpdateTexture function and combined a few others.
David Gilbert authored- Added subdivided meshes with more triangles. For some weird reason those can achieve better performance, especially the #5 one. Still use the regular one by default for now. - Cleaned up some c-style casts. - Cleaned up some NULL comparisons. - Cleaned up some unused functions. - Cleaned up UpdateTexture function and combined a few others.