Select Git revision

David Gilbert authored
- Blueprints work now I think, there's a few weird things happening still but at least memory isn't exploding anymore. - Serialization is not working correctly, a property needs to be changed for lines to display.
InstancedMeshLineRendering.Build.cs 1.05 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InstancedMeshLineRendering : ModuleRules
{
public InstancedMeshLineRendering(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"RenderCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}