Update Performance authored by Konstantin Kühlem's avatar Konstantin Kühlem
# Performance
This page contains some general tips about performance optimizations, especially for MetaHumans in VR. For more information have a look at the [debugging and performance testing](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Performance-Debugging-and-Profiling) wiki entry
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title: Performance
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This page contains some general tips about performance optimizations, especially for MetaHumans in VR. For more information have a look at the [debugging and performance testing](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Performance-Debugging-and-Profiling) wiki entry.
- Play around with the ``Forced LOD`` level (see above)
- Play around with the ``Scalability Setting`` (Settings --> Engine Scalability Settings), this also helps for getting MetaHumans to run in VR. Just see what details level is the best trade-off for you.
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