Update Performance authored by Konstantin Kühlem's avatar Konstantin Kühlem
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title: Performance title: Performance
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This page contains some general tips about performance optimizations, especially for MetaHumans in VR. For more information have a look at the [debugging and performance testing](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Performance-Debugging-and-Profiling) wiki entry.
This page contains some general tips about performance optimizations, especially for MetaHumans in VR. For more information have a look at the [debugging and performance testing](https://git-ce.rwth-aachen.de/vr-vis/unreal-wiki/-/wikis/Unreal/Performance-Debugging-and-Profiling) wiki entry.
- Downscale the textures: Textures for MetaHumans can be as big as 4k-8k. This is often not necessary and can cost a lot of performance as well as VRAM. - Downscale the textures: Textures for MetaHumans can be as big as 4k-8k. This is often not necessary and can cost a lot of performance as well as VRAM.
- Use `Tools > Audit > Statistics` and choose `Textures` on the top left. Sort by `Max Dimension` or `Current Dimension` to find textures which are to large. - Use `Tools > Audit > Statistics` and choose `Textures` on the top left. Sort by `Max Dimension` or `Current Dimension` to find textures which are to large.
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