Update home authored by Jonathan Ehret's avatar Jonathan Ehret
......@@ -10,16 +10,16 @@ Besides the character's appearance, it's behavior needs to be defined. To see wh
The **planned components** to allow for navigation and face to face interactions are:
- [ ] [Locomotion](Components/Locomotion)
- [x] [Facial Expressions](Facial-Expressions)
- [x] [Facial Expressions](Components/Facial-Expressions)
- [x] [Gaze](Components/Gaze) (incl. Blinking)
- [x] [Face Animation](Components/FaceAnimation) (including Oculus LipSync)
- [ ] Speech-Interface
- [x] [Virtual Acoustics](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin)
- [ ] [Animation](Import-Data) (including a set of basic standard animations)
- [x] [Pointing etc.](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/character-plugin/-/wikis/Manual-Interaction) (Grabbing, Pointing etc.)
- [ ] Body Avatar with limited HW for motion mirroring (will become a separate plugin)
- [ ] Breathing?
- [ ] [Logging](Components/Logging)
- [x] [Pointing etc.](Components/Manual-Interaction) (Grabbing, Pointing etc.)
- [x] [Body Avatar with limited HW for motion mirroring](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/avatar-plugin)
- [ ] ~~Breathing?~~
- [ ] [Logging](Logging)
- [ ] ...
A test project demonstrating the current features can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-character-test).
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