Update home authored by Andrea Bönsch's avatar Andrea Bönsch
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This plugin shall provide an easy and comfortable way to integrate virtual humans into your Unreal project. This plugin shall provide an easy and comfortable way to integrate virtual humans into your Unreal project.
It is best-fitted for models generated with **Character Creator 3**. A growing collection of models can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/virtualcharactermodels). It is best suited for models generated with **Meta Humans**, but also **Character Creator 3** (a small collection of models can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/virtualcharactermodels)), and **Character Creator 4** models work.
Besides the character's appearance, it's behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines** on how to [integrate new models](Import-Data) (e.g., [MetaHumans](Import-Data/MetaHuman-Model-Data)) and to [map animations](Import-Data) to the respective characters' skeletons are provided [here](Import-Data). Besides the character's appearance, its behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines** on how to [integrate new models](Import-Data) (e.g., [MetaHumans](Import-Data/MetaHuman-Model-Data)) and to [map animations](Import-Data) to the respective characters' skeletons are provided [here](Import-Data).
# Features # Features
The **planned components** to allow for navigation and face to face interactions are: The **planned components** to allow for navigation and face-to-face interactions are:
- [ ] [Locomotion](Components/Locomotion) - [ ] [Locomotion](Components/Locomotion)
- [x] [Facial Expressions](Components/Facial-Expressions) - [x] [Facial Expressions](Components/Facial-Expressions)
- [x] [Gaze](Components/Gaze) (incl. Blinking) - [x] [Gaze](Components/Gaze) (incl. Blinking)
...@@ -26,13 +26,13 @@ The **planned components** to allow for navigation and face to face interactions ...@@ -26,13 +26,13 @@ The **planned components** to allow for navigation and face to face interactions
A test project demonstrating the current features can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-character-test). A test project demonstrating the current features can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-character-test).
# Performance # Performance
See [this page](performance) for hints about performance, especially with MetaHumans in VR. See [this page](performance) for performance hints, especially with MetaHumans in VR.
# Further Links # Further Links
:speaking_head: A small explanation how to [generate TTS-speech and lipsync for it](TTS-lipsync) can be found [here](TTS-lipsync). :speaking_head: A small explanation of how to [generate TTS-speech and lipsync for it](TTS-lipsync) can be found [here](TTS-lipsync).
:exclamation: Character Plugin [FAQs](FAQs) can be found [here](FAQs)\ :exclamation: Character Plugin [FAQs](FAQs) can be found [here](FAQs)\
:exclamation: Gerneral FAQs and remarks of our Unreal developments for the CAVE etc. can be found in [Group Wiki](https://git-ce.rwth-aachen.de/vr-vis/group-wiki/-/wikis/Unreal/Getting-Started/Unreal-5-Template) :exclamation: General FAQs and remarks of our Unreal developments for the CAVE etc., can be found in [Group Wiki](https://git-ce.rwth-aachen.de/vr-vis/group-wiki/-/wikis/Unreal/Getting-Started/Unreal-5-Template)
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In case of questions, please do not hesitate to contact @konstantin.kuehlem or @Andrea.Boensch. In case of questions, please do not hesitate to contact @konstantin.kuehlem or @Andrea.Boensch.
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