This plugin shall provide an easy and comfortable way to integrate virtual humans into your Unreal project.
It is best-fitted for models generated with **Character Creator 3**. A growing collection of models can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/virtualcharactermodels).
It is best suited for models generated with **Meta Humans**, but also **Character Creator 3** (a small collection of models can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/virtualcharactermodels)), and **Character Creator 4** models work.
Besides the character's appearance, it's behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines** on how to [integrate new models](Import-Data)(e.g.,[MetaHumans](Import-Data/MetaHuman-Model-Data)) and to [map animations](Import-Data) to the respective characters' skeletons are provided [here](Import-Data).
Besides the character's appearance, its behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines** on how to [integrate new models](Import-Data)(e.g.,[MetaHumans](Import-Data/MetaHuman-Model-Data)) and to [map animations](Import-Data) to the respective characters' skeletons are provided [here](Import-Data).
# Features
The **planned components** to allow for navigation and facetoface interactions are:
The **planned components** to allow for navigation and face-to-face interactions are:
@@ -26,13 +26,13 @@ The **planned components** to allow for navigation and face to face interactions
A test project demonstrating the current features can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-character-test).
# Performance
See [this page](performance) for hints about performance, especially with MetaHumans in VR.
See [this page](performance) for performance hints, especially with MetaHumans in VR.
# Further Links
:speaking_head: A small explanation how to [generate TTS-speech and lipsync for it](TTS-lipsync) can be found [here](TTS-lipsync).
:speaking_head: A small explanation of how to [generate TTS-speech and lipsync for it](TTS-lipsync) can be found [here](TTS-lipsync).
:exclamation: Character Plugin [FAQs](FAQs) can be found [here](FAQs)\
:exclamation: Gerneral FAQs and remarks of our Unreal developments for the CAVE etc. can be found in [Group Wiki](https://git-ce.rwth-aachen.de/vr-vis/group-wiki/-/wikis/Unreal/Getting-Started/Unreal-5-Template)
:exclamation: General FAQs and remarks of our Unreal developments for the CAVE etc., can be found in [Group Wiki](https://git-ce.rwth-aachen.de/vr-vis/group-wiki/-/wikis/Unreal/Getting-Started/Unreal-5-Template)
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In case of questions, please do not hesitate to contact @konstantin.kuehlem or @Andrea.Boensch.