@@ -27,3 +27,38 @@ Learn how to import animations from [Mixamo](https://www.mixamo.com) to our Unre
|:arrow_left: [Go back to _import data_ page](Import-Data)|
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# Alternative Approach: Retarget Mixamo Animations to Metahumans
In this approach, we use add-on in Blender and retargeter in Unreal Engine to convert the animations from Mixamo to Metahuman-capable animations.
## Add a Root Bone to the Mixamo Animation
After you download the animation **with skin** from Mixamo, follow this (tutorial)[https://youtu.be/ZOxL7Z7d-I0?si=Bqco8fcRWOHGtMol] to set up the Blender add-on.
Then you might want to play a bit with these options, and press convert single to preview in Blender. To put it simply, we usually want the root bone to be attached to the floor at where the pelvis bone projects to the xy-plane. **However**, keep in mind that if the animation contains z-axis movements, the root bone should follow the pelvis bone with a certain distance down the z-axis.