Update Facial Expressions authored by Pin-Hua Ho's avatar Pin-Hua Ho
......@@ -38,16 +38,27 @@ Since CC4, Reallusion has updated its export pipeline to UE5 to better accommoda
## Migrate FacialExpressionMapping from CC3 to CC4 Characters
1. Duplicate an AnimationSequence asset without bone animations of your CC4 character.
2. Add the AM_ExpMapping_cc3_to_cc4 modifier to the sequence asset
3. Set the parameter PoseMapping to your CC3 pose asset
![image](uploads/11dc0995de56505783b286ccb4d616f9/image.png){width=900 height=304}
4. You can also check the naming conversion if your CC4 character has different namings for morph targets.
![image](uploads/0d75eb1d49e61405c9d14c1614bf55e7/image.png){width=460 height=583}
5. Click Apply All Modifiers or right-click on the modifier and Apply Modifier.
6. The expressions will be coded into each animation frame.
![image](uploads/f03f9b81c5c5467732c97a5561a1a988/image.png){width=900 height=341}
7. In Content Browser, right-click on the AnimationSequence asset -> Create -> Create Pose Asset.
![image](uploads/5cd64c96507a32c5eabd3e3330b75ec2/image.png){width=317 height=600}
8. Copy-paste these names to PoseNames.
```
1_l
......@@ -94,7 +105,10 @@ Since CC4, Reallusion has updated its export pipeline to UE5 to better accommoda
45_l
45_r
```
![image](uploads/a58b40fd9272d276ab1ea2867fce9427/image.png){width=468 height=600}
9. Set the PoseAsset to be the Mapping in the FacialExpressionComponent
![image](uploads/fcfd139ba8e458261a7bb488dcfdc981/image.png){width=381 height=313}![image](uploads/72382c7a15c64d19f09a7ea1e40f0aa8/image.png){width=653 height=442}