@@ -23,4 +23,4 @@ Additionally, there is also a `Custom` emotion, which allows to manually overrid
To pick an emotion, set `SeletedEmotion` to appropriate emotion. This can be done in both blueprint and c++. Additionally, there are functions `SetFACSActionUnit`, which uses Custom emotion to change a value of a given AU, and `VHSetFACSValues` which adds an array of these AU values at once.
Important: this component requires a mapping `PoseAsset Mapping` for according character model type: `CC3` or `MetaHuman`.
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Important: this component requires a mapping `PoseAsset Mapping` for according character model type: `CC3` or `MetaHuman` (for these two there are mappings provided: ``FacialExpressionsMetaPoseAsset`` and ``FacialExpressionsCC3PoseAsset``).