Update FaceAnimation authored by Konstantin Kühlem's avatar Konstantin Kühlem
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:warning: Also, as of writing this, this does not use a pose asset yet, so this should be eventually implemented.
# Unreals 5.5 Audio to Face Feature (Workaround)
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:warning: Currently, this feature is not properly supported, see https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/character-plugin/-/issues/37. This section only describes a workaround.
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![image](uploads/676b095e06d47b4690180594292999eb/image.png)
To use Audio to Face Animations together with Character Plugin features such as gazing, follow these steps:
- Duplicate the Meta_Anim_BP (Not the one for the face)
- Add a `Layered blend per bone` and connect it as shown on the image
- Set the `Blend Mode` set to `Branch Filter` and the `Bone Name` = `FACIAL_C_NECK1Root` (see image on the right)
- Use your animation as a `CustomIdleAnimation`, note that `CustomIdleAnimations` is a array from which an animation is randomly chosen. For this use case, make sure to only have one animation in the array at a time
- It might be helpful to use `AVirtualHuman::ForcePlayNewIdleAnimation` (also callable from Blueprints) when you change the `CustomIdleAnimations`
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