Update FaceAnimation:Use Face ABP for face animation authored by Pin-Hua Ho's avatar Pin-Hua Ho
......@@ -91,17 +91,14 @@ Copy this csv file over and load it.
![image](uploads/d0214b5c473846010d9dbd7d8bfb0eb7/image.png)
6. Click Export Animation.
![image](uploads/64d2d29fb33d096b23506929994a934f/image.png)![image](uploads/e1ccdf5122095c06f0ecae21336a87ca/image.png)
7. In export settings, select TargetSkeleton to the Face/Body(TBD 06/11) Metahuman skeleton under CharacterPlugin.
![image](uploads/64d2d29fb33d096b23506929994a934f/image.png)
7. In export settings, select TargetSkeleton to the Face Metahuman skeleton under CharacterPlugin content folder.
![image](uploads/17d7c95cbad5389cd16df8e59e37f9bb/image.png)
8. Create Montage asset from the exported animation sequence.
![image](uploads/02ad8167b30a27591893d0807e50e226/image.png)
9. Set the slot to __(TBD 06/11)
![image](uploads/3c27baff58df0ac2d391a6aea313b2bb/image.png)
10. Play the montage by calling PlayFacialAnimationMontage in VirtualHuman.
9. Play the montage by calling PlayFacialAnimationMontage in VirtualHuman.
# Unreals 5.5 Audio to Face Feature (Workaround)
<table>
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