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Update FaceAnimation
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Jun 11, 2025
by
Pin-Hua Ho
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@@ -65,8 +65,43 @@ Copy this csv file over and load it.
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@@ -65,8 +65,43 @@ Copy this csv file over and load it.
:warning: Also, as of writing this, this does not use a pose asset yet, so this should be eventually implemented.
:warning: Also, as of writing this, this does not use a pose asset yet, so this should be eventually implemented.
# Unreals 5.5 Audio to Face Tutorial
# Unreal 5.5 Audio to Face Tutorial
<iframe
width=
"560"
height=
"315"
src=
"https://www.youtube.com/embed/cM0i0roO-zI?si=Xp2cMOMNj6DvFWUx"
title=
"YouTube video player"
frameborder=
"0"
allow=
"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
referrerpolicy=
"strict-origin-when-cross-origin"
allowfullscreen
></iframe>
A video tutorial for setting up Audio to Face in Unreal 5.5.

1.
Install Metahuman plugin from
[
fab.com
](
fab.com
)
.

2.
Enable the plugin in Unreal Editor.

3.
Create Metahuman Performance asset.

4.
In MHP asset, set
-
InputType to Audio
-
Audio asset to the audio you want to convert
-
Control Rig to Face_ControlBoard_CtrlRig under Metahuman template folder
-
Visualization Mesh to face skeletal mesh you want to preview

5.
Click Process.

6.
Click Export Animation.

7.
In export settings, select TargetSkeleton to the Face/Body(TBD 06/11) Metahuman skeleton under CharacterPlugin.

8.
Create Montage asset from the exported animation sequence.

9.
Set the slot to __(TBD 06/11)

10.
Play the montage by calling PlayFacialAnimationMontage in VirtualHuman.
# Unreals 5.5 Audio to Face Feature (Workaround)
# Unreals 5.5 Audio to Face Feature (Workaround)
<table>
<table>
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