Update FaceAnimation authored by Jonathan Ehret's avatar Jonathan Ehret
......@@ -16,9 +16,6 @@ At this point the first setup is complete, you can now delve into the details to
# Feature Set
:warning: Per Character, as of now, only one of these components derived from the abstract `VHFaceAnimation`should be present otherwise only an abitrary one of those will work correctly! :warning:
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We implemented different components to animate the face of virtual humans all derived from `VHFaceAnimation` (e.g.`VHLiveLinkAnimation`, `VHOculusLipSync`...) which contain
* Flags (`bUseHeadRotation` and `bUseEyeRotations`) that specify whether only blendshapes and jaw bone or also head and eye movements should be used (not provided in each component, e.g., not in OculusLipSync)
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