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  • feature/add-new-animations
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Created with Raphaël 2.2.01Jul25Jun171116May14623Apr22171511828Mar527Feb201012Dec26Sep2526Aug3Jul28Jun12Apr10529Feb2622161587231Jan302926252318171629Nov1526Oct1822Sep131116Aug1517Jul113Jun22May422Apr171615131172130Mar2814973123Feb14137632131Jan3027262524231817161312109654320Dec19151413128765230Nov29252423222116141110987643228Oct2726252419171514121110730Sep2928219Aug24May222017151413127328Apr272221201387130Mar28252418171614985432128Feb272421181615743231Jan252422201817141211764317Dec161514131210986432130Nov29262524232219181715129853229Oct28272625221312118754130Sep2928242317161514131210830Aug252423201817161413111093131Jul2827262524232221161514131222Jun2116add tracking to _TEMP folderfeature/animati…feature/animation-layering-systemrestore MH anim BPals migrationidle/moving states, stride/play rate blending for locomotionALS content migrationlayered blending donerestore metahuman_base_skel5.35.3merge feature/MH-audio2faceMerge branch 'feature/add-new-animations' into 5.3Added retargetersMerge feature/new-animationsMove face montage slot from body to face ABP / added bodyType check in PlayFacialAnimation so it only works for metahumanfeature/MH-audi…feature/MH-audio2faceAdded facial animation entry in VirtualHumanMerge branch '5.3' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/character-plugin into 5.3Added pointer check for SkeletalMeshAssets in AVirtualHuman::SetUpBodyType()Added _TEMP to ignorefix: Minor fix for the last commitfix: ResetFace() was called every tick (depending on options) even if not needed, resulting in major performance penaltystyleAdded new animations for Henry and MHfeature/add-new…feature/add-new-animationsMerge branch 'tmp/clean_readme' into '5.3'CleanupMinorfix/investigate…fix/investigate-sync-issuesfix: Set anim tick behavior for all VH related meshes automatically to avoid de-sync on NDisplayMerge branch 'tmp/code_format' into '5.3'Format code using official stylesMight work for Henry???Loggingstyle: Enforced coding style, grouped some code into methodsstyle: Organize code, Remove unused importsstyle: Enforce coding style at various placesMerge branch '5.3' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/character-plugin into HEADfix(Navigation): Fix random crashes when using navigation without waypointsEdit README.mdfix(MetaHuman): Fixed crash when body animation is not readyfeat(VirtualHuman): Add BlueprintCallable method to force a reselect of the IDLE animationrefractor(VirtuaHuman): Refractor code to match formating guidelinesEdit README.mdMerge branch 'fix/meta-face-animation' into '5.3'fix: Broken links
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