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Commit da6029fd authored by Jonathan Ehret's avatar Jonathan Ehret
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also use the update meta human face skeleton in code

parent ca7be93a
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......@@ -215,7 +215,7 @@ void AVirtualHuman::SetUpBodyType()
FSoftObjectPath AssetRef(FPaths::ConvertRelativePathToFull("/CharacterPlugin/Characters/MetaHuman/metahuman_base_skel.metahuman_base_skel"));
UObject* body_skeleton_obj = AssetLoader.LoadSynchronous(AssetRef);
FStreamableManager AssetLoader2;
FSoftObjectPath AssetRef2(FPaths::ConvertRelativePathToFull("/CharacterPlugin/Characters/MetaHuman/Face_Archetype_Skeleton.Face_Archetype_Skeleton"));
FSoftObjectPath AssetRef2(FPaths::ConvertRelativePathToFull("/CharacterPlugin/Characters/MetaHuman/Face_Archetype53_Skeleton.Face_Archetype53_Skeleton"));
UObject* face_skeleton_obj = AssetLoader2.LoadSynchronous(AssetRef2);
if (root_obj != nullptr && body != nullptr && body_skeleton_obj != nullptr && face != nullptr && face_skeleton_obj != nullptr) {
......
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