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Commit c17b7335 authored by Jonathan Ehret's avatar Jonathan Ehret
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remove debug output when using FacialExpressions

parent ba676ca2
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...@@ -47,7 +47,7 @@ void FModifyCurvesNode::Evaluate_AnyThread(FPoseContext& Output) ...@@ -47,7 +47,7 @@ void FModifyCurvesNode::Evaluate_AnyThread(FPoseContext& Output)
FName CurveName = Elem.Key; FName CurveName = Elem.Key;
SmartName::UID_Type NameUID = Skeleton->GetUIDByName(USkeleton::AnimCurveMappingName, CurveName); SmartName::UID_Type NameUID = Skeleton->GetUIDByName(USkeleton::AnimCurveMappingName, CurveName);
UE_LOG(LogTemp, Warning, TEXT("Set %s to %f"), *CurveName.ToString(), Elem.Value);
if (NameUID != SmartName::MaxUID) if (NameUID != SmartName::MaxUID)
{ {
float CurveValue = Elem.Value; float CurveValue = Elem.Value;
... ...
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