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Commit a9a1987d authored by Jonathan Ehret's avatar Jonathan Ehret
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don't "stop gazing" in begin play, so gazing can be set in begin play from elsewhere already

parent cff54bd5
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......@@ -44,9 +44,6 @@ void UVHGazing::BeginPlay()
SetSaccadeMode(SaccadeMode);
SwitchLookAtUsersEye();//even if it is not used it just flips the value regularly
// look straight ahead at the start (and set up all member variables)
StopGazing();
}
void UVHGazing::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
......
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