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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Character Plugin
Commits
a9a1987d
Commit
a9a1987d
authored
Mar 3, 2023
by
Jonathan Ehret
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don't "stop gazing" in begin play, so gazing can be set in begin play from elsewhere already
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cff54bd5
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Source/CharacterPlugin/Private/VHGazing.cpp
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Source/CharacterPlugin/Private/VHGazing.cpp
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Source/CharacterPlugin/Private/VHGazing.cpp
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a9a1987d
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@@ -44,9 +44,6 @@ void UVHGazing::BeginPlay()
SetSaccadeMode
(
SaccadeMode
);
SwitchLookAtUsersEye
();
//even if it is not used it just flips the value regularly
// look straight ahead at the start (and set up all member variables)
StopGazing
();
}
void
UVHGazing
::
TickComponent
(
float
DeltaTime
,
ELevelTick
TickType
,
FActorComponentTickFunction
*
ThisTickFunction
)
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