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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Character Plugin
Commits
4c2681df
Commit
4c2681df
authored
Feb 7, 2024
by
Jonathan Ehret
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minor improvement to avoid runtime undefined errors
parent
7a4e489e
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2 changed files
Source/CharacterPlugin/Public/AnimNodes/AnimNode_VHGazing.h
+2
-2
2 additions, 2 deletions
Source/CharacterPlugin/Public/AnimNodes/AnimNode_VHGazing.h
Source/CharacterPlugin/Public/VHSpeech.h
+3
-3
3 additions, 3 deletions
Source/CharacterPlugin/Public/VHSpeech.h
with
5 additions
and
5 deletions
Source/CharacterPlugin/Public/AnimNodes/AnimNode_VHGazing.h
+
2
−
2
View file @
4c2681df
...
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@@ -83,11 +83,11 @@ struct FGazingBoneData
// at what yaw angle should the right blendshape be at 1.0 (it will not go further
UPROPERTY
(
EditAnywhere
,
meta
=
(
EditCondition
=
"bUseBlendshapeOutput"
))
float
YawAngleAtFull
;
float
YawAngleAtFull
=
25.0f
;
// at what pitch angle should the right blendshape be at 1.0 (it will not go further
UPROPERTY
(
EditAnywhere
,
meta
=
(
EditCondition
=
"bUseBlendshapeOutput"
))
float
PitchAngleAtFull
;
float
PitchAngleAtFull
=
25.0f
;
//used internally:
FTransform
DefaultTargetBoneTransform
;
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...
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Source/CharacterPlugin/Public/VHSpeech.h
+
3
−
3
View file @
4c2681df
...
...
@@ -30,7 +30,7 @@ struct FDialogueUtterance
// to specify of which gender the agent should be, this dialogue is assigned to
UPROPERTY
(
EditAnywhere
)
EVHGender
Gender
;
EVHGender
Gender
=
EVHGender
::
Divers
;
//optional: the content/text of the utterance
UPROPERTY
(
EditAnywhere
)
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...
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