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Changed the Algorithm to only use the standard gaze to the closest Actor
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- Source/CharacterPlugin/Private/VHGazing.cpp 1 addition, 1 deletionSource/CharacterPlugin/Private/VHGazing.cpp
- Source/CharacterPlugin/Private/VHGazingSim.cpp 40 additions, 38 deletionsSource/CharacterPlugin/Private/VHGazingSim.cpp
- Source/CharacterPlugin/Public/VHGazingSim.h 2 additions, 2 deletionsSource/CharacterPlugin/Public/VHGazingSim.h
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