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If you search for a plugin with build in supported avatar and calibration functionality with reduced input sensors, you can look at the [Avatar Plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/avatar-plugin). Though with a little work, the MocapPlugin plugin can also support avatar functionality (for an example, see the ASPawn (CalActor for automatic height calibration) in [Audictive Study](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/audictive-study/-/tree/develop/Source/AudictiveStudy)).
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There are two projects which were used to utilize this plugin:
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* [MoCap for Audictive Study](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/tools/mocap-for-audictive-study) using the MoCap plugin to record multiple movements for the HTR texts (used in the audictive project) and fine tune them.
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* [Gesture Manipulation for Audictive](https://git-ce.rwth-aachen.de/vr-vis/VR-Theses/BA_2022_Schueppen_code) developed in a master thesis by Jonas Schüppen to improve and disprove recorded gestures.
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In the following you will find a detailed step by step guide for using the Motion Capture Plugin.
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# Measuring Yourself
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