... | ... | @@ -57,7 +57,9 @@ Go to the Details Panel of the MCController and adjust the properties under "Mot |
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**Motion Capture Anim**
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- **Frames Per Second** The framerate for the final animation sequence. Not relevant during the recording, only during the "Save Animation" stage. This is not necessarily the exact framerate, for example if the capture data is not dense enough (wrt. time), the framerate decreases. The time length of the capturing is always prioritized before the framerate.
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- **Gesture Hold Scale Excess Time** This will stretch the animation while translating at a certain point, so that the animation length will be added with the given seconds.
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- **Gesture Do Holding** Controls whether the hands should kept at the same position indicated by a time point. Currently, the "Gesture" options do not work without custom programming.
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- **Gesture Hold Scale Excess Time** This will stretch the animation while translating at a certain point, so that the animation length will be added with the given seconds. Currently, the "Gesture" options do not work without custom programming.
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- **Gesture Hold Excess Easing Exponent** Controls the time transformation of the animation stretch (if excess time is set to greater than 0). 1 will equal no ease, otherwise it will be in a smooth stop function fashion. Currently, the "Gesture" options do not work without custom programming.
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- **Nr of Leg Smoothing Iterations** Configures, how many times smoothing at the hip and feet input data shall be performed while translating the animation.
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- **Leg Smoothing Neighbor Window** A greater value will increase the smooth amount per iteration.
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- **Lock Feet To Green Foot Indicators** Whether the feet should be positioned and rotated to the foot plane transforms
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... | ... | @@ -95,4 +97,5 @@ For tweaking the settings, here are a few tips: |
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| Body parts seem offset (pos or rot) | Additional Post Processing Offsets |
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# Advanced Notes
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- The transformation of the MCPawn matters. Right now, it has to be located at (0, 0, z) for the offset capture to work. This is relevant, if you want to change the recording map or record in your own map. |
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- The transformation of the MCPawn matters. Right now, it has to be located at (0, 0, z) for the offset capture to work. This is relevant, if you want to change the recording map or record in your own map.
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- If you want the gesture hold options to work, then look at the method "SaveAnimation" in MCController.cpp. Currently, no parameters are given. Call this method somehow with a time point in seconds. The first point in the array will be taken as the holding and start of scaling point. |
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