... | ... | @@ -71,7 +71,7 @@ Go to the Details Panel of the MCController and adjust the properties under "Mot |
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Start playing in VR in the plugin map. Align your body to the Henry mesh and try to also match the rotations and positions of your hands, feet and head. While being in this pose, press "ToggleRecording". This captures the offsets from the input devices to the joints of the mesh. After this, the mesh disappears. To start recording, press "SetMarker". Press "SetMarker" again any time to start a new Animation Sequence. Finally, press "ToggleRecording" to end the recording. It will be automatically saved under "Saved/Recordings/[NameOfRecording]" in the form of a data log. If there is already a recording saved with this name, a unique number will be attached to this name.
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# Saving a Recording as an Animation Sequence
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Go to the details panel of the MCController actor and update the "Name of Recording" property to match the recording you want to translate into an Animation Sequence (if you are in the same play sesion as the recording, you do not need to do this). If the name was changed during recording as consequence of adding a unique number at the end, you have to update this setting here. Now you can play (not necessarily in VR) and press "SaveAnimation". Wait for the on Screen log message confirming your animation is created or wait until a new folder appears in the content folder of the project.
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Go to the details panel of the MCController actor and update the "Name of Recording" property to match the recording you want to translate into an Animation Sequence (if you are in the same play session as the recording, you do not need to do this). If the name was changed during recording as consequence of adding a unique number at the end, you have to update this setting here. Now you can play (not necessarily in VR) and press "SaveAnimation". Wait for the on Screen log message confirming your animation is created or wait until a new folder appears in the content folder of the project.
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If an Animation Sequence seems to be frozen, try to set and unset the checkbox "Alow Frame Stripping" in the Asset Details Panel of the Animation Sequence.
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