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# Saving a Recording as an Animation Sequence
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Go to the details panel of the MCController actor and update the "Name of Recording" property to match the recording you want to translate into an Animation Sequence (if you are in the same play session as the recording, you do not need to do this). If the name was changed during recording as consequence of adding a unique number at the end, you have to update this setting here. Now you can play (not necessarily in VR) and press "SaveAnimation". Wait for the on Screen log message confirming your animation is created or wait until a new folder appears in the content folder of the project.
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If the Animation Sequence is faulty in there being no end point or it looks corrupted, try restarting UE4 and translating the animation again. Sometimes, when forcefully stopping a play session, the animation stopped time stamp is not written in the correct log. After restarting, the MCController tries to recover it when trying to translate an animation.
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If an Animation Sequence seems to be frozen, try to set and unset the checkbox "Alow Frame Stripping" in the Asset Details Panel of the Animation Sequence.
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If an Animation Sequence seems to have a fixed hip position and some parts (feet) slide around, go to the Skeleton Tree tab, select Options->Show Retargeting Options and change the Translation Retargeting for pelvis to Animation or Animation Scaled. When saving the animation, this is automatically done, but since the Translation Retargeting property is a property of the skeleton and not the animation sequence, this property could have been changed after saving the animation.
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