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| Body parts seem offset (pos or rot) | Additional Post Processing Offsets |
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| Shoulders are too off | There is an experimental feature in the SaveSequenceRig, go there and disable the variable "NoShoulderLimit", you can adjust "MaxShoulderOffDist" to set the positional limit of the shoulder compared to its relative initial position |
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# Modificators
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Jonas introduced in his master thesis some modificators that can be used to improve gestures during the pipeline. These were incorporated in the MoCAp plugin. To use them just add desired modificators to the scene and then add them to the modificators list (they are executed from top to buttom one after the other). For more information on good choices and to experiment with the modificators on a single file refer to [his thesis project](https://git-ce.rwth-aachen.de/vr-vis/VR-Theses/BA_2022_Schueppen_code/-/wikis/home)
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# Advanced Notes
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- The transformation of the MCPawn matters. Right now, it has to be located at (0, 0, z) for the offset capture to work. This is relevant, if you want to change the recording map or record in your own map.
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- If you want the gesture hold options to work, then look at the method "SaveAnimation" in MCController.cpp. Currently, no parameters are given. Call this method somehow with a time point in seconds. The first point in the array will be taken as the holding and start of scaling point.
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