... | ... | @@ -70,11 +70,12 @@ Go to the Details Panel of the MCController and adjust the properties under "Mot |
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**Motion Capture Anim**
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- **Frames Per Second** The framerate for the final animation sequence. Not relevant during the recording, only during the "Save Animation" stage. This is not necessarily the exact framerate, for example if the capture data is not dense enough (wrt. time), the framerate decreases. The time length of the capturing is always prioritized before the framerate.
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- **Gesture Do Holding** Controls whether the hands should kept at the same position indicated by a time point. Currently, the "Gesture" options do not work without custom programming.
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- **Gesture Hold Scale Excess Time** This will stretch the animation while translating at a certain point, so that the animation length will be added with the given seconds. Currently, the "Gesture" options do not work without custom programming.
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- **Gesture Hold Excess Easing Exponent** Controls the time transformation of the animation stretch (if excess time is set to greater than 0). 1 will equal no ease, otherwise it will be in a smooth stop function fashion. Currently, the "Gesture" options do not work without custom programming.
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- **Gesture Hold Scale Excess Start/End Time** This will stretch the animation while translating at a certain point, so that the animation length will be added with the given seconds. Currently, the "Gesture" options do not work without custom programming.
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- **Gesture Hold Start/End Excess Easing Exponent** Controls the time transformation of the animation stretch (if excess time is set to greater than 0). 1 will equal no ease, otherwise it will be in a smooth stop function fashion. Currently, the "Gesture" options do not work without custom programming, which has been already done in the Mocap for Audictive Stude project.
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- **Nr of Leg Smoothing Iterations** Configures, how many times smoothing at the hip and feet input data shall be performed while translating the animation.
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- **Leg Smoothing Neighbor Window** A greater value will increase the smooth amount per iteration.
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- **Lock Feet To Green Foot Indicators** Whether the feet should be positioned and rotated to the foot plane transforms
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- **Cap On Pulling Down Body For Foot Stability** To reduce foot wiggling when the feet are locked to the foot indications, the body is pulled down so that the legs can handle the distance between the feet/hip. This is a cap on pulling down to stop the legs from being bent too much.
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- **Use Captured Hand Position** Select if you want to use the position from the hand controllers or the rotation of the elbows for hand positioning
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- **Limit the hand rotation (can cause rotational jumping)** Limit the rotation of the hands along their forward axis
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- **Additional Post Processing Offsets** If you see, that a rotation or position looks consistently unnatural throughout an animation, you can offset the rotation or position and translate this animation again. Also useful for translating a bunch of animations with the same offset.
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