... | ... | @@ -34,7 +34,19 @@ Otherwise couple your trackers one by one and assign the following roles under " |
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# Setting up Unreal
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If you get loading errors regarding Full Body IK at the start of the project, you may want to navigate to the UE engine installation folder, go to "Engine/Plugins/Experimental/FullBodyIK", open "FullBodyIK.uplugin" and change "LoadingPhase" to "PreDefault". Try restarting Unreal Engine and check in the plugin content in SaveSequenceRig, if you find the FullBodyIK node anywhere.
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If you get loading errors regarding Full Body IK at the start of the project, you may want to navigate to the UE engine installation folder, go to "Engine/Plugins/Experimental/FullBodyIK", open "FullBodyIK.uplugin" and change "LoadingPhase" to "PreDefault". Try restarting Unreal Engine and check in the plugin content in SaveSequenceRig, if you find the FullBodyIK node anywhere. If this does not fix the errors, try going to your .uproject file and modify the plugins section, so that it contains the following two entries.
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`
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"Plugins": [
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{
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"Name": "ControlRig",
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"Enabled": true
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},
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{
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"Name": "FullBodyIK",
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"Enabled": true
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}
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]
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`
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If you want the mirror in the plugin map to work, you have to enable the project setting "Support global clip plane for Planar Reflections" and restart the engine. Unfortunately, the shaders have to recompile for this.
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