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With the MoCap plugin, you can capture human body and optionally finger movements and translate them into animation sequences. If you search for a plugin with build in supported avatar functionality with reduced input sensors, you can look at the [Avatar Plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/avatar-plugin). Though with a little work, the MocapPlugin plugin can also support avatar functionality (for an example, see the ASPawn in [Audictive Study](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/audictive-study/-/tree/develop/Source/AudictiveStudy)).
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With the MoCap plugin, you can capture human body and optionally finger movements and translate them into animation sequences.
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The plugin is designed for Unreal Engine 4.27. Aside from a Vive and two Index or Vive Controllers, you need six Vive Trackers attachable with straps for the intended use.
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For the plugin to work, you also need to install the [Character Plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/character-plugin) and all its dependencies into the project.
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If you search for a plugin with build in supported avatar functionality with reduced input sensors, you can look at the [Avatar Plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/avatar-plugin). Though with a little work, the MocapPlugin plugin can also support avatar functionality (for an example, see the ASPawn in [Audictive Study](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/audictive-study/-/tree/develop/Source/AudictiveStudy)).
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In the following you will find a detailed step by step guide for using the Motion Capture Plugin.
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# Measuring Yourself
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