... | ... | @@ -52,7 +52,7 @@ Go to the Details Panel of the MCController and adjust the properties under "Mot |
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**Motion Capture Map**
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- **Pawn** This should always point to the MCPawn used in the map.
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- **Spectator Cam** If this is not null, the computer screen will have the output from the given render target (different from the HMD). When setting up a spectator cam, you can set the target texture to the SpectatorTexture of the plugin or your own texture.
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- - **Left Foot Plane** The plane indicating where to put the left foot
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- **Left Foot Plane** The plane indicating where to put the left foot
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- **Right Foot Plane** The plane indicating where to put the right foot
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**Motion Capture Anim**
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