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| Hand rotates too far but the standard rotation is good | Turn on Limit Hand Rotation |
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| Hand rotation jumps | Turn off Limit Hand Rotation |
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| Body parts seem offset (pos or rot) | Additional Post Processing Offsets |
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| Shoulders are too off | There is an experimental feature in the SaveSequenceRig, go there and disable the variable "NoShoulderLimit", you can adjust "MaxShoulderOffDist" to set the positional limit of the shoulder compared to its relative initial position |
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# Advanced Notes
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- The transformation of the MCPawn matters. Right now, it has to be located at (0, 0, z) for the offset capture to work. This is relevant, if you want to change the recording map or record in your own map.
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