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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
MoCapPlugin
Commits
c2f313b2
Commit
c2f313b2
authored
Oct 19, 2022
by
Patrick Nossol
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Plain Diff
Sorted MoCap settings
parent
bb826357
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Source/MoCapPlugin/Public/MCController.h
+27
-23
27 additions, 23 deletions
Source/MoCapPlugin/Public/MCController.h
with
27 additions
and
23 deletions
Source/MoCapPlugin/Public/MCController.h
+
27
−
23
View file @
c2f313b2
...
...
@@ -126,6 +126,8 @@ protected:
int
CurRecordingInSession
=
0
;
FAdditionalOffsets
LastAddOffsets
;
public:
...
...
@@ -143,45 +145,47 @@ public:
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Finger Tracking Method"
,
Category
=
"MotionCapture"
))
ESkeletalSummaryDataType
FingerTrackingMethod
=
ESkeletalSummaryDataType
::
VR_SummaryType_FromAnimation
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Frames per Second"
,
Category
=
"MotionCapture"
))
int
FramesPerSecond
=
60
;
/*------------MAP PROPERTIES-------------*/
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Pawn"
,
Category
=
"MotionCapture"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Pawn"
,
Category
=
"MotionCapture
Map
"
))
AMCPawn
*
Pawn
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Spectator Cam"
,
Category
=
"MotionCapture"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Spectator Cam"
,
Category
=
"MotionCapture
Map
"
))
ASceneCapture2D
*
SpectatorCam
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Gesture Hold Scale Excess Tim
e"
,
Category
=
"MotionCapture"
))
float
GestureHoldExcessTime
=
0.f
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Left Foot Plan
e"
,
Category
=
"MotionCapture
Map
"
))
AActor
*
LeftFootPlane
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Nr of Leg Smoothing Iterations
"
,
Category
=
"MotionCapture"
))
int
LegSmoothTimes
=
5
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Right Foot Plane
"
,
Category
=
"MotionCapture
Map
"
))
AActor
*
RightFootPlane
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Leg Smoothing Neighbor Window"
,
Category
=
"MotionCapture"
))
int
LegSmoothWindow
=
3
;
/*------------ANIM PROPERTIES-------------*/
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Left Foot Plane
"
,
Category
=
"MotionCapture"
))
AActor
*
LeftFootPlane
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Frames per Second
"
,
Category
=
"MotionCapture
Anim
"
))
int
FramesPerSecond
=
60
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Right Foot Plan
e"
,
Category
=
"MotionCapture"
))
AActor
*
RightFootPlane
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Gesture Hold Scale Excess Tim
e"
,
Category
=
"MotionCapture
Anim
"
))
float
GestureHoldExcessTime
=
0.f
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Edit Offsets Mode"
,
Category
=
"MotionCapture"
))
bool
EditOffsetMode
=
false
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Nr of Leg Smoothing Iterations"
,
Category
=
"MotionCapture Anim"
))
int
LegSmoothTimes
=
5
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Leg Smoothing Neighbor Window"
,
Category
=
"MotionCapture Anim"
))
int
LegSmoothWindow
=
3
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Lock Feet To Green Foot Indicators"
,
Category
=
"MotionCapture"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Lock Feet To Green Foot Indicators"
,
Category
=
"MotionCapture
Anim
"
))
bool
LockFeet
=
true
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Use the captured hand position"
,
Category
=
"MotionCapture"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Use the captured hand position"
,
Category
=
"MotionCapture
Anim
"
))
bool
UseHandPosition
=
true
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Limit the hand rotation (can cause rotational jumping)"
,
Category
=
"MotionCapture"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Limit the hand rotation (can cause rotational jumping)"
,
Category
=
"MotionCapture
Anim
"
))
bool
LimitHandRotation
=
false
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"
Ad
dit
ional Post Processing
Offsets"
,
Category
=
"MotionCapture"
))
FAdditionalOffsets
AdditionalOffsets
;
//
UPROPERTY(EditAnywhere, meta = (DisplayName = "
E
dit Offsets
Mode
", Category = "MotionCapture
Anim
"))
bool
EditOffsetMode
=
false
;
FAdditionalOffsets
LastAddOffsets
;
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Additional Post Processing Offsets"
,
Category
=
"MotionCapture Anim"
))
FAdditionalOffsets
AdditionalOffsets
;
};
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