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Commit f228879b authored by Ali Can Demiralp's avatar Ali Can Demiralp
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Added axis configs for display cluster axes (X is inverted by default).

parent 14fb2fb1
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......@@ -52,6 +52,15 @@ void FDisplayClusterInputDevice::PreInit ()
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::AxisX , LOCTEXT("DisplayClusterAxisX" , "Display Cluster X Axis" ), FKeyDetails::FloatAxis , "DisplayCluster"));
EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::AxisY , LOCTEXT("DisplayClusterAxisY" , "Display Cluster Y Axis" ), FKeyDetails::FloatAxis , "DisplayCluster"));
FInputAxisConfigEntry AxisX, AxisY;
AxisX.AxisKeyName = FDisplayClusterKeys::AxisX.GetFName();
AxisX.AxisProperties = FInputAxisProperties();
AxisY.AxisKeyName = FDisplayClusterKeys::AxisY.GetFName();
AxisY.AxisProperties = FInputAxisProperties();
AxisX.AxisProperties.bInvert = true;
UInputSettings::GetInputSettings()->AxisConfig.Add(AxisX);
UInputSettings::GetInputSettings()->AxisConfig.Add(AxisY);
}
bool FDisplayClusterInputDevice::Exec (UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar)
......
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