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Commit affaa146 authored by Sebastian Pape's avatar Sebastian Pape
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Adding CI

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Pipeline #265751 passed
#-------------------------------------------------------------------------------
# Copyright (c) 2023 RWTH Aachen University, Germany,
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
#The include file can be change to either be removed or reference a specific commit.
#Reference the Gitlab CI website for this
include:
- project: '${UNREAL_CI_PROJECT}'
ref: master
file: '/shared_scripts.yml'
#In this file you are able to configure your pipeline.
#If you want to use the standard pipeline with all steps and deployment mechanisms, you are set-up correctly now.
#If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
#or remove the "extends" and write your own scripts
#
#If you want your pipeline to run on every commit, just remove the "only" blocks. Keep in mind, that a build
#can take some time.
#
#If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
#for adding EXTRA_ARGS to the building process
stages:
- build
- deploy
Build_Windows:
only: ['web', 'schedules']
extends: .Build_Windows_
tags:
- windows
- unreal-4.27
variables:
CLIENT_CONFIG: "DebugGame"
# CLIENT_CONFIG: "Shipping"
# Build_Linux:
# only: ['web', 'schedules']
# extends: .Build_Linux_
# tags:
# - linux
# - unreal-5.1
# variables:
# CLIENT_CONFIG: "DebugGame"
# # CLIENT_CONFIG: "Shipping"
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