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Commit 938b0c92 authored by Simon Oehrl's avatar Simon Oehrl
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Merge branch 'feature/rename-template' into 'develop-4-22'

Feature/rename template

See merge request VR-Group/unrealprojecttemplate!22
parents e90718c4 6bb1ce43
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...@@ -13,8 +13,8 @@ GlobalDefaultGameMode=/Script/DisplayClusterExtensions.VirtualRealityGameMode ...@@ -13,8 +13,8 @@ GlobalDefaultGameMode=/Script/DisplayClusterExtensions.VirtualRealityGameMode
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
+ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/template") +ActiveGameNameRedirects=(OldGameName="TP_nDisplayBP",NewGameName="/Script/RwthVrTemplate")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/template") +ActiveGameNameRedirects=(OldGameName="/Script/TP_nDisplayBP",NewGameName="/Script/RwthVrTemplate")
[/Script/DisplayClusterEditor.DisplayClusterEditorSettings] [/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
bEnabled=True bEnabled=True
......
[/Script/EngineSettings.GeneralProjectSettings] [/Script/EngineSettings.GeneralProjectSettings]
ProjectID=6F40C2084FB7D1EAFCAEF3B2C978D28C ProjectID=6F40C2084FB7D1EAFCAEF3B2C978D28C
ProjectName=template ProjectName=RwthVrTemplate
bUseBorderlessWindow=True bUseBorderlessWindow=True
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
"Description": "", "Description": "",
"Modules": [ "Modules": [
{ {
"Name": "template", "Name": "RwthVrTemplate",
"Type": "Runtime", "Type": "Runtime",
"LoadingPhase": "Default", "LoadingPhase": "Default",
"AdditionalDependencies": [ "AdditionalDependencies": [
......
...@@ -3,12 +3,12 @@ ...@@ -3,12 +3,12 @@
using UnrealBuildTool; using UnrealBuildTool;
using System.Collections.Generic; using System.Collections.Generic;
public class templateTarget : TargetRules public class RwthVrTemplateTarget : TargetRules
{ {
public templateTarget(TargetInfo Target) : base(Target) public RwthVrTemplateTarget(TargetInfo Target) : base(Target)
{ {
Type = TargetType.Game; Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "template" } ); ExtraModuleNames.AddRange( new string[] { "RwthVrTemplate" } );
} }
} }
...@@ -2,9 +2,9 @@ ...@@ -2,9 +2,9 @@
using UnrealBuildTool; using UnrealBuildTool;
public class template : ModuleRules public class RwthVrTemplate : ModuleRules
{ {
public template(ReadOnlyTargetRules Target) : base(Target) public RwthVrTemplate(ReadOnlyTargetRules Target) : base(Target)
{ {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
......
#include "RwthVrTemplate.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, RwthVrTemplate, "RwthVrTemplate" );
File moved
File moved
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
class TEMPLATE_API nothing class RWTHVRTEMPLATE_API nothing
{ {
public: public:
nothing(); nothing();
......
...@@ -3,12 +3,12 @@ ...@@ -3,12 +3,12 @@
using UnrealBuildTool; using UnrealBuildTool;
using System.Collections.Generic; using System.Collections.Generic;
public class templateEditorTarget : TargetRules public class RwthVrTemplateEditorTarget : TargetRules
{ {
public templateEditorTarget(TargetInfo Target) : base(Target) public RwthVrTemplateEditorTarget(TargetInfo Target) : base(Target)
{ {
Type = TargetType.Editor; Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "template" } ); ExtraModuleNames.AddRange( new string[] { "RwthVrTemplate" } );
} }
} }
#include "template.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, template, "template" );
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