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Worked on dual-layer reprojection and added YUV mode to encoder interface
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- res/dpr/strategy/dual_layer_reprojection/dual_layer_reprojection_base.glsl 12 additions, 3 deletions...dual_layer_reprojection/dual_layer_reprojection_base.glsl
- src/encoder/encoder.hpp 3 additions, 2 deletionssrc/encoder/encoder.hpp
- src/encoder/nvidia_encoder.cpp 43 additions, 4 deletionssrc/encoder/nvidia_encoder.cpp
- src/encoder/nvidia_encoder.hpp 1 addition, 1 deletionsrc/encoder/nvidia_encoder.hpp
- src/encoder/vulkan_encoder.cpp 7 additions, 0 deletionssrc/encoder/vulkan_encoder.cpp
- src/headset/remote_headset.cpp 10 additions, 4 deletionssrc/headset/remote_headset.cpp
- src/headset/remote_headset.hpp 1 addition, 0 deletionssrc/headset/remote_headset.hpp
- src/strategy/dual_layer_reprojection.cpp 48 additions, 8 deletionssrc/strategy/dual_layer_reprojection.cpp
- src/strategy/dual_layer_reprojection.hpp 2 additions, 0 deletionssrc/strategy/dual_layer_reprojection.hpp
- src/strategy/stereo_strategy.cpp 5 additions, 0 deletionssrc/strategy/stereo_strategy.cpp
- src/strategy/stereo_strategy.hpp 3 additions, 0 deletionssrc/strategy/stereo_strategy.hpp
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