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Started implementing light propagating volumes based on reflective shadow maps.
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- CMakeLists.txt 8 additions, 6 deletionsCMakeLists.txt
- cmake/Shaders.cmake 2 additions, 0 deletionscmake/Shaders.cmake
- res/dpr/data/indirect_data.inc 16 additions, 0 deletionsres/dpr/data/indirect_data.inc
- res/dpr/data/light_data.inc 1 addition, 0 deletionsres/dpr/data/light_data.inc
- res/dpr/data/shadow_data.inc 3 additions, 16 deletionsres/dpr/data/shadow_data.inc
- res/dpr/utility/indirect_capture.frag 10 additions, 12 deletionsres/dpr/utility/indirect_capture.frag
- res/dpr/utility/indirect_capture.vert 7 additions, 7 deletionsres/dpr/utility/indirect_capture.vert
- res/dpr/utility/indirect_injection.frag 22 additions, 0 deletionsres/dpr/utility/indirect_injection.frag
- res/dpr/utility/indirect_injection.geom 33 additions, 0 deletionsres/dpr/utility/indirect_injection.geom
- res/dpr/utility/indirect_injection.vert 52 additions, 0 deletionsres/dpr/utility/indirect_injection.vert
- res/dpr/utility/indirect_library.glsl 36 additions, 0 deletionsres/dpr/utility/indirect_library.glsl
- res/dpr/utility/indirect_propagation.comp 138 additions, 0 deletionsres/dpr/utility/indirect_propagation.comp
- res/dpr/utility/light_library.glsl 24 additions, 67 deletionsres/dpr/utility/light_library.glsl
- res/dpr/utility/shadow_indirect.geom 0 additions, 38 deletionsres/dpr/utility/shadow_indirect.geom
- res/dpr/utility/shadow_indirect_downsample.frag 0 additions, 52 deletionsres/dpr/utility/shadow_indirect_downsample.frag
- res/dpr/utility/shadow_indirect_downsample.geom 0 additions, 19 deletionsres/dpr/utility/shadow_indirect_downsample.geom
- res/dpr/utility/shadow_indirect_downsample.vert 0 additions, 11 deletionsres/dpr/utility/shadow_indirect_downsample.vert
- src/scene.cpp 20 additions, 4 deletionssrc/scene.cpp
- src/scene.hpp 3 additions, 0 deletionssrc/scene.hpp
- src/utility/indirect_cache.cpp 974 additions, 0 deletionssrc/utility/indirect_cache.cpp
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