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Unreal Walking Test
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LuFG VR VIS
VR-Group
Unreal Walking Test
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develop
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2
dev/5.3
develop
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Created with Raphaël 2.2.0
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make pawn in map auto-posessed
dev/5.3
dev/5.3
update to latest dev/5.3 version where the new collision fix was merged
pull changes in plugin and new CI scripts
deploy to vrdemo
add walking fix for cave testing (temporarily add a fixed copy of the default pawn, since there seems to be a problem with it)
use new rwth vr toolkit version and attached a sync component to the auto-possessed pawn instance in ht scene
rename to correct runnen
update RWTH VR Toolkit
Adjusted settings to those from the template
switch back to placing and auto-possessing the pawn
add CAVE root actor and update to latest plugin version
update plugins
minor updates for going to UE5.3
some updates incl add DTRack Plugin
use default template input
develop
develop
update map to walking mode and first new implementation version
add 0 scaled other axes so vive controller navigation works
use update plugin version
Update plugins
add new project
remove everything, before starting new example project
working refactored version in nDisplayExtensions
update to extracted walking behavior from VRPawn, still WIP
use walking mode on pawn
update nDisplay extension
use newest Walking behavior branch
simple test map
Initial commit
Merge branch 'feature/add-plugin-selection' into 'develop'
Put setup script in submodule
Add preset selection step
Use arrows for selecting branches
Remove read timeout
Fix escape char
Make setup executable
Remove dependency to display cluster extensions
Load plugin list from repo
Make plugin system more flexible
Delete update.sh
Make sure git lfs is installed correctly
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